![]() Then ran the listvars command to see what's there:įrom past encounters with idTech 5 engine I kinda expected something like this. Then Clear command will clear the console buffer, as well as the screen. Really, Rebellion? This many commands? Hmm Then I noticed SearchCmds and SearchVars which allow you to search the list of commands and variables for strings that contain your query (e.g.: like InStr function - find a sub-string in a string). Then I noticed two important commands which helped me in the upcoming analysis of the game engine: listcmds and listvars. Using this with a parameter will show extensive information about given command/variable. So, "help" with no parameters will print the default user-friendly information. Most command-line console windows feature this command as a starting point. The first thing I tried, considering this isn't documented in places (perhaps in older Sniper Elite games, someone, somewhere, posted a comprehensive commands/vars list) was to type in the word help. Once opened, you'll then wonder "what can I do with this console?". I've taken a short break from hacking the actual game to focus a bit more on Asura engine The game, as mentioned, allows access to its console via Tilde (~`) key. ![]() Using a sniping weapon gives better results if you plan to travel very far from your location NOTE: It actually works with any weapon, as long as you can right-click to aim at the chosen location. Example: pin-point a roof-top or something high enough. This should also help you get out of bugged locations. 'ScopePos_YZX_Array', 'ScopePos_Y', 'ScopePos_Z' and 'ScopePos_X' will become available.Įnable the script, then press Numpad 0 to teleport to scoped position. You'll see what happens: instant teleport to the collectible's position (in front of it), including the Actor orientation (we want to be teleported facing the collectible, not with our back turned).Įnable the script, then use a sniping weapon to target a random location. Move away from to some other spot, then copy-paste the value you stored over the current Full Array's value. Just stop in front of a collectible, as fixed as you can, then copy-paste the Full Array to Notepad++. 'Full Array' should help you pin-point specific locations where collectibles are found (includes the facing vector). It was just a matter of finding the flip switch.Įxpanding this header will allow access to player's Y,Z,X coordinates and some already defined arrays. Note that this is not a value I've chosen to hard-code, it exists in the engine itself.
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